A bloob is born
The beginning of my PICO-8 video game, Bloob.
Published on
Tagged as All & Game Development & PICO-8
Bloob?
What’s a bloob? It’s a blob made of jelly. A bloob can have bloobs inside of itself.
Game design notes
The list below is copy paste from my notes. I just wanted to make it public. I’ll definitely refine it as I start making the video game.
- Jelly plattformer.
- Bloob starts with 1 bloob. Tutorial to learn how to use it.
- Jump or dash (any direction) uses bloob.
- Bloob regenerate over time spent on ground.
- Find 1 more bloob to learn jump & dash.
- Or jump jump dash, or dash jump dash, or jump jump dash jump dash.
- I’ll see how many bloobs I need to make the game fun and interesting.
- All bloobs required to find all the secrets.
- Get to end of level.
- Level has multiple endings?
- Level checkpoints.
- Get key to door.
- Door can have multiple locks, each lock requires a key.
- Travel?
- Screen move from map to map. Locked camera.
- Bloob dies from environment.
- Hazards: spike (jelly don’t like), hole (maybe secret, probably respawn).
- Modifier: ice (fast, slippery), sand (slow, sinking).
- No enemies.
- No text.
- No score, only time.
- Easter eggs.
- Secrets: palettes, music?
- Bosses? Maybe not, maybe just fun levels.
Next steps
Get a playable prototype going in PICO-8. I have no idea how PICO-8 works, so I’ll be learning as I go. I’ll start with the basics, and then add more features and mechanics as I go.
- Make sprites for bloob and dungeon. Keep it simple, just rectangles for now.
- Make test map.
- Make bloob move, jump, and dash.
- Make inside bloob mechanic. Start with 1, add more later.
- Make hazard (spike) that respawn bloob.
Then I’ll build the game world and levels. Maybe some sort of overworld map? Maybe not. I’ll see how it goes.