Joacim Eldre Logo

A bloob is born

The beginning of my PICO-8 video game, Bloob.

A rectangle made of green jelly.

Published on

Tagged as All & Game Development & PICO-8

Bloob?

What’s a bloob? It’s a blob made of jelly. A bloob can have bloobs inside of itself.

Game design notes

The list below is copy paste from my notes. I just wanted to make it public. I’ll definitely refine it as I start making the video game.

  • Jelly plattformer.
  • Bloob starts with 1 bloob. Tutorial to learn how to use it.
    • Jump or dash (any direction) uses bloob.
    • Bloob regenerate over time spent on ground.
    • Find 1 more bloob to learn jump & dash.
      • Or jump jump dash, or dash jump dash, or jump jump dash jump dash.
    • I’ll see how many bloobs I need to make the game fun and interesting.
    • All bloobs required to find all the secrets.
  • Get to end of level.
    • Level has multiple endings?
    • Level checkpoints.
    • Get key to door.
      • Door can have multiple locks, each lock requires a key.
  • Travel?
  • Screen move from map to map. Locked camera.
  • Bloob dies from environment.
    • Hazards: spike (jelly don’t like), hole (maybe secret, probably respawn).
    • Modifier: ice (fast, slippery), sand (slow, sinking).
  • No enemies.
  • No text.
  • No score, only time.
  • Easter eggs.
  • Secrets: palettes, music?
  • Bosses? Maybe not, maybe just fun levels.

Next steps

Get a playable prototype going in PICO-8. I have no idea how PICO-8 works, so I’ll be learning as I go. I’ll start with the basics, and then add more features and mechanics as I go.

  • Make sprites for bloob and dungeon. Keep it simple, just rectangles for now.
  • Make test map.
  • Make bloob move, jump, and dash.
  • Make inside bloob mechanic. Start with 1, add more later.
  • Make hazard (spike) that respawn bloob.

Then I’ll build the game world and levels. Maybe some sort of overworld map? Maybe not. I’ll see how it goes.